Headquartered on Mare Island, in northern California, Terra, the Combined Forces is the military and exploratory wing of the Terran/Centaurii Alliance. Its operations are divided among four divisions, each with a seperate--but equally important--mission.
The Navy
is the military division, primarily
responsible for the protection of TCA member worlds, colonies,
and installations. With vessels ranging from small destroyers to
titanic battleships and gunboat carriers, and such weaponry as
fusion torpedoes, particle-beams and EM-pulse proximity mines,
the Navy is well-prepared to preserve the lives, liberty and
economic interests of Alliance citizens. Many Navy vessels also
carry large detachments of ground troops, primarily the crack
Alliance Marines. Uniform color: dark green.
The Patrol
is responsible for space-based
rescue operations, and the interdiction of smuggling. The
majority of its vessels ("cutters") are small, rugged,
long-range craft, lightly to moderately armed. It is traditional
for Navy personnel to taunt those in the Patrol, usually with the
derisive name "Bordie." Uniform color: blue
The Survey
is the purely scientific division,
responsible for the exploration and mapping of newly-opened
regions, the in-depth study of spatial phenomena, and the
placement and maintenance of hyperzap relay satellites and aids
to navigation. Its ships are state-of-the-art, carry large crews
and many tons of investigative equipment, and are generally
unarmed apart from their huge fusion drives. The Survey is by far
the "loosest" of the four divisions: its personnel are
to a large extent scientists, technicians and engineers, many of
high renown, and notoriously incapable of enduring the strict
discipline of the Navy. A wise Survey commander will--to a
certain extent--give his people the freedom to pursue their
hunches unimpeded.
The Engineering Corps, responsible for the construction of space stations and other installations, is officially part of the Survey. Uniform color: grey.
Operations
As its name implies, the Ops
division is responsible for the day-to-day operations of the CF.
Its duties involve, but are not limited to, such diverse areas as
payroll and personnel, record-keeping, ship movement, and
drayage. Their duties are primarily ground-based, but they do
directly oversee the ODFs (Orbital Docking Facilities) circling
each Alliance member-world. Though frequently dismissed by the
other divisions as "pencil-pushers" or
"bean-counters," the officers and enlisted of
Operations are well aware of their importance--and how quickly
the CF would grind to a halt without them. Uniform color: brown.
Ranks and Specialties
In general, the men, women and
neuters of the Combined Forces can be divided into two
classifications: officers and enlisted.
Enlisted
personnel commonly sign a five-year
(Terran Standard) agreement, with an unlimited option to
re-enlist. In extraordinary circumstances, including physical or
mental disability, or extreme hardship, an enlistment can be
terminated prematurely. Needless to say, such a thing is easier
to accomplish during peacetime. Following a three-month period of
basic training, enlisted personnel are assigned to whichever
division requires their services, occasionally--though not
frequently--with regard to individual aptitude and preference.
There are four classes of enlisted personnel, with 4th being the
lowest; the highest is equivalent to the old Terran naval rank of
CPO, and is as high as a non-comm can rise within the CF.
"Field commissions" are extremely rare, but possible;
more likely is an opportunity to attend the Officer's Academy,
with one's enlisted service exempting one from certain
otherwise-required courses. CF enlisted personnel are well-paid,
and receive generous medical, retirement and educational
benefits. The minimum age varies by species; for Terran Humans it
is 17.
Officers,
by definition, are those who have
attended the
Officer's Academy,
In Vallejo, in northern California,
Terra. The Academy offers a rigorous, intensive, four-year course
with emphasis on both physical and mental training. Its stated
objective is to create captains--but in fact very few CF officers
will ever command a ship. The Officer's Academy is open to any
Alliance citizen, but a letter of recommendation is required,
either from one's Alliance Council representative, one's
planetary ambassador, or a presently-serving or honorably-retired
Combined Forces officer. All reasonable accommodations are made
for the differing physical abilities and needs of various
species. Based upon his, her or its aptitudes, the cadet will
receive specialized training on one of a number of areas. Upon
graduation, he, she or it will be posted to whichever division of
the CF is in need of that specialty. Changing specialties
post-graduation is difficult, but not impossible, as is changing
divisions.
The graduating cadet is automatically given the rank of
Ensign,
and is considered a
"trainee" within his specialty. After a length of time,
and close scrutiny of his job performance, the trainee will be
promoted to the rank of
Lieutenant j.g.
(junior grade),
which entails a dramatic increase in
both authority and responsibility. To become a
Lieutenant
requires consummate knowledge of
one's area of specialty: on some vessels, the heads of certain
departments will be lieutenants. It is much more likely, however,
for a department head to be a
Lieutenant Commander,
a rank which requires not only
thorough mastery of one's own specialty, but also a demonstrated
level of command ability. On some smaller vessels, the First (or
Executive) Officer will be Lieutenant Commander; but on larger
ships, that position will fall to a
Commander.
Smaller Navy vessels, some
short-range Survey mapping ships, and most Patrol cutters, will
be commanded by an officer whose official rank is Commander,
though by long-standing tradition he will be called
"Captain." Larger ships in all three divisions are
commanded by a true
Captain.
This is the rank to which virtually
all CF cadets aspire, and few ever attain. To be a captain, most
especially in the Navy, requires a unique combination of
attributes, not the least of which is the ability to isolate
one's self emotionally from one's crew. The majority of CF
captains have been highly-accomplished, stable, reliable
individuals with many years of distinguished service behind
them...but there have been exceptions.
A Combined Forces officer of long standing who has never commanded a ship may eventually be promoted to
Commodore,
a curious and semi-ceremonial rank,
which nonetheless confers real, and entirely legal, authority. It
is generally considered bad form, however, for a Commodore to
misuse his authority--though that does not stop some.
The zenith of a CF officer's career comes when he, she or it is promoted to
Admiral
--though fewer than 1% of all
Officer's Academy graduates will ever reach this point. (If,
however, one can become a captain, one's odds of eventually
making Admiral improve greatly.) Admirals are assigned direct
responsibility over space-stations and other CF outposts; the CF
operations on Alliance member and colony worlds outside of Terra
and Centaurus; and over large segments of the fleet. The most
senior admirals of each of the Alliance's member species are
assigned to the Board of Admirals, the ultimate decision-making
body of the Combined Forces.
Combined Forces officers are well-paid and receive excellent benefits. Those on ground-based assignment may choose to live in official quarters, or may secure outside housing, for which the CF will help pay. Except in times of war or other emergency, a CF officer may choose to resign his commission at any time, and may retire with full access to his pension and other benefits with as little as 10 years' service. Most, however, choose to remain in the service far longer. Because the member species of the Alliance vary widely in longevity, the CF has no set retirement age.
Specialties
Many specialized assignments exist
within the Combined Forces, and the exact mix of jobs to be found
upon any individual vessel depends upon its division and assigned
mission. A few of the more common are:
Techspec
or engineer. Directly responsible
for the maintenance, operation and repair of a CF vessel's
engines and associated equipment. The Techspec Crew Chief is
generally a Lieutenant Commander. Much of his crew will be made
up of enlisted.
Navspec
or Helmsman. Responsible for
navigating the vessel, point-to-point through flat-space and
through hypertunnels. Also responsible, when needed, for piloting
landing pods and other short-range auxiliary craft. (In practice,
however, almost all CF officers have small-craft pilot's
licenses.) The Navspec crew chief can be either a Lieutenant or a
Lieutenant Commander, depending on the vessel.
Compcomm
or Computers and Communications.
Responsible for the maintenance and operation of a CF vessel's
various computer assemblies and networks, both hardware and
software. Also responsible for receiving and transmitting
messages, for the maintenance and operation of communications
equipment, and (if necessary) the deployment of hyperzap relay
satellites. The Compcomm crew chief can be either a Lieutenant or
a Lieutenant Commander, depending on the vessel.
Scispec
or science specialist. A general
title covering a wide range of jobs, from archaeology to botany
to astrophysics. Scispecs--who can range in rank from Lieutenant
j.g. to Commander--make up a large proportion of the crew of
Survey vessels, but are entirely absent from Navy or Patrol
ships, except under unusual circumstances.
Other Specialties
In addition to those listed above,
CF vessels will carry specialists in a number of other areas.
Depending on the ship and its mission, this will include such
areas as Medicine, Tactics, and Security.
Uniforms
vary somewhat depending on species.
The standard, everyday "duty" uniform for humans
consists of a long-sleeved belted jumpsuit--the color of which
depends on the division (as indicated above)--over a white
T-shirt. The trouser-cuffs are "bloused" over a pair of
close-fitting, calf-length black boots. On the right-hand breast
is pinned the
Division insignia,
as well as a nametag. On the right
sleeve will be sewn an embroidered patch, indicating the ship,
space station or ground facility to which the wearer is assigned.
On the left breast are the
Rank Stars.
The pattern is as follows:
Ensign: one star
Lieutenant j.g.: Two stars, placed horizontally.
Lieutenant: Three stars, in a triangle, two above, one below.
Lieutenant Commander: Four stars, in a diamond.
Commander: Five stars, in a diamond, one in the center.
Captain: Six stars, three rows of two.
Commodore: Seven stars in three rows: two, three, two.
Admiral: a single large star, surrounded by one to three smaller stars, indicating the "degree."
Enlisted: one to four gold ovals, in a horizontal row.
Species-Specific
Alterations
Many changes to the duty uniform are
made to accommodate the differing physical needs of various
Alliance member species. Sah'aarans, for example, are able to
wear a more-or-less standard jumpsuit, but are not issued boots;
the trouser-cuffs are held in place around the ankles with
elastic bands. Sah'aaran personnel are, however, issued uniform
collars, the color matching that of the jumpsuit. Centaurii
personnel wear high, flexible boots, with separate
"pockets" for each of their three toes and their
heel-spurs; but they reduce the duty uniform to a simple tabard,
belted around the waist. Quadrians wear a modified version of the
standard uniform, and four soft slipper-like shoes. In Xerxians
the "uniform" is reduced to nothing more than a belt
and a pair of bandoleers, crisscrossing over the thorax.
Dress Uniforms,
worn on formal or ceremonial
occasions, are very similar to the standard duty version, but are
made from a somewhat "richer" fabric, and (for most
species) add a short, close-fitting jacket of slightly darker
color, onto which an officer's medals are pinned. These can
include--but are not limited to--decorations for valor, for
extraordinary achievement, and for service above and beyond the
call of duty.
Field Gear
is required for all personnel on
most planetfall missions, especially those into unknown or
semi-known territory. The field-gear uniform is much thicker and
closer-fitting than the "duty" model, and is made of a
slick, shiny material that is virtually indestrucible, and
provides a moderate degree of radiation protection. The elbows
and knees are padded, and there are several large pockets.
Embedded in the material is a network of tiny capillary tubes,
through which flows an antifreeze solution, which is heated or
cooled at need by a unit fastened to the back of the belt. Thus
the uniform can be kept at a comfortable temperature--as long as
the batteries hold out. Field gear is waterproof but
"breathable," and with the built-in hood deployed,
makes an excellent rain- or snow-suit. Even so, however, many
species--especially Sah'aarans and Centaurii--find the uniforms
confining and uncomfortable. For humans, field gear is
accompanied by a pair of rugged, lug-soled boots, individually
molded to the wearer, so as to be comfortable for long-distance
walking.
An essential accessory to field gear is a criss-cross elastic harness which holds a variety of life-sign monitors against the torso. These instruments interface with the commpak (see below) to transmit a steady stream of telemetry to an orbiting vessel or other base-station. If an abnormality in heartbeat, respiration, blood pressure or body temperature is detected, assistance can be dispatched immediately.
The basic field gear is used most extensively by the Survey. The personnel of the Navy, and most especially the Marines, wear a modified version, with plates of graphite/ceramic-composite armor covering the torso, arms and legs, and with the commpak and scanpak (see below) built into a snug-fitting helmet.
The use of field gear, or its first cousin, combat armor, is of course restricted to planets with a breathable atmosphere and endurable surface temperature. For work in harsher environments, a range of pressure suits is available.
Equipment
For planetfall or landing-party
missions, the CF issues a wide variety of standard equipment for
the safety and convenience of its personnel. Only a few of these
items need be discussed here.
The Stinger
is the standard defensive weapon of
the Combined Forces, and uses a high-voltage electrical discharge
to incapacitate--or, conceivably, kill--most known species. There
are three basic types of stingers. The standard model is
U-shaped, with a thumb-trigger and two discharge points about
fifteen centimeters apart. Depending on the condition of the
batteries, and the intensity of the discharge desired, the
capacitors will recharge in one-fifth to five seconds. The weapon
is accurate--and potentially deadly--within a range of about
fifty meters. A standard-issue stinger is required equipment for
all Survey landing-party missions, and is worn at all times by
on-duty Navy and Patrol personnel. The grips are often
individually-molded to the user's hand (or other manipulatory
organ.)
The second model is the so-called "mini-stinger." Two types have existed. The first type, circa 2330, had a single discharge point and required physical contact with the victim. This was replaced in 2352 by a two-point folding model, which is pocket-sized, but only slightly less powerful than the standard-issue model. All off-duty CF officers are required to carry a mini-stinger at all times, and are exempt from all planetary laws banning concealed weapons.
The third model is the stinger "rifle." It differs from the standard-issue model mainly in size, having a shoulder-stock for greater stability; power, having an effective range of almost two hundred meters, and recharge time, being able to snap off full-power shots at a rate of almost two per second for an extended time. The stinger rifle is the primary weapon of the Marines and the Navy, though it is occasionally supplemented by grenade launchers and particle-beam weapons.
The Commpak
is the CF's basic
personal-communications device. It is a small unit, consisting of
an earplug and a small boom microphone. Sah'aarans and humans are
able to wear commpaks clipped to their ears; other species must
often use headbands or other fastening devices. For Centaurii
personnel, the commpak is interfaced with the translator. The CF
commpak has sufficient power to contact an orbiting vessel in
most circumstances, but its signal can occasionally be blocked by
extreme RF noise or an unusually active ionosphere. The commpak
can be hooked to a scanpak or palm-reader (see below) to transmit
or receive data.
The Scanpak
is the single most important piece
of equipment carried on a Survey planetfall mission. It consists
of two parts: an eyepiece screen, held in place over either eye
by an elastic headband, and a gauntlet, worn upon either hand and
packed with sensors. Among its many functions, the scanpak can:
determine air or water temperature; determine air pressure;
analyze the component minerals in a sample of rock; ascertain the
presence of dangerous pathogens or poisonous compounds in food or
water; and locate and identify life-forms. For the Navy and
Marines, the scanpak is most commonly used as a targeting
scanner, in conjunction with sensors built into the stock of the
stinger-rifle.The scanpak also has computational and data-storage
functions, which can be greatly extended by interfacing with a
Palm-Reader.
A small, thin device with a flat
screen, the palm-reader functions primarily as a PDA (Personal
Digital Assistant), for data-storage and retrieval. Data can be
entered either with a direct linkage to a computer, commpak or
scanpak, or by means of tiny, flat storage cards. In conjunction
with a stylus, the screen functions as a "notepad." In
civilian use, the palm-reader has largely, though not completely,
replaced printed-and-bound books. More commonly used aboard ship,
the palm-reader is handy during long planetfall missions.
More to Come!
All information on this page is copyright © 2001 by Paul S. Gibbs. All artwork is copyright © by its creators, as indicated on the images themselves. Any reproduction, reposting, retransmission or alteration without express written permission of the copyright owners is strictly prohibited.